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Code and Creativity

Talkat Cascadia Ruby 2011 · 2011-07-29..07-30· [creative-coding]
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Argues for planning to throw one away: build quick disposable prototypes (Fossil revert, small isolated apps) to learn then restart, not refactor. Gives concrete examples: a client prototype that becomes the production app and a blog with a different design per post that teaches HTML/CSS/JavaScript. Advises running isolated experiments (a dozen small apps), using proper error handling (stderr and nonzero exit or just call abort), and simple habits that work—30 minutes’ exercise improves idea generation and critique sessions at RailsCamp yield actionable fixes.

AI-written summary · about

  1. 0:00Introduction
  2. 1:24Programming as art
  3. 3:15Artists and prototypes
  4. 5:45Throwing away code
  5. 7:32Small learning projects
  6. 9:57Experimentation
  7. 11:45Critiquing work
  8. 13:11Code critique sessions
  9. 15:18Undirected creative time
  10. 17:24Life outside coding
  11. 19:30Summary
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