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From Classroom to Boardroom.

Talkat Develop:Brighton 2021 · 2021-10-26..10-28· [career-development]
links:none on file
slides:none on file

Waving Bear Studio describes concrete outcomes: an early Kickstarter goal of £60k raises only £1.5k, an incubator year that funds a prototype and leads to equity rounds that cover development, and a playable title called Stuffed moving toward Early Access. Validation comes from conventions and anonymous tests (500-player test, ~90% approval), tools like gametester.gg and Keymailer, ad A/B tweaks where a poster outscores a rendered trailer, and outsourced QA. Expect funding rounds not promises and playtests + metrics.

AI-written summary · about

  1. 0:00Game studio journey intro
  2. 1:06University project start
  3. 2:11Stuffed game concept
  4. 4:02Game validation at conventions
  5. 5:47Pandemic lockdown challenges
  6. 6:49Raising equity funding
  7. 8:10Pitching to investors
  8. 10:54Pivoting from feedback
  9. 12:18Self-publishing commitment
  10. 13:41Online player testing
  11. 15:06Marketing campaigns and ad testing
  12. 17:52Steam festival lessons
  13. 18:36Three-year key learnings
  14. 21:06Q&A session part one
  15. 26:46Q&A session part two
  16. 32:06Q&A session part three
  17. 37:25Equity vs publisher funding
  18. 40:37Q&A session part four
  19. 42:03Closing remarks
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