What's Next for the UK Games Industry?
summary
Covers concrete wins and numbers: the industry records 3,200 responses to its census (target 6,000), reports 24 major acquisitions totalling £4 billion, and lists 2,500 open job roles. Shows tools and outcomes: telemetry-based research on Animal Crossing and Plants vs Zombies links play to better wellbeing, the sector keeps ~80–90% productivity during 2020 lockdown, Kickstart places 55 entrants, and initiatives donate 100,000 free games to NHS staff.
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chapters (29)
- 0:00Welcome
- 1:12UK games industry future
- 2:37Industry scrutiny past challenges
- 4:45Brexit political shifts impact
- 5:48Games industry census workforce
- 7:13Pandemic resilience
- 8:36Mental health education support
- 10:23Games well-being research
- 13:33Socio-economic inequalities
- 15:39Education equipment gaps
- 16:40Kickstart scheme diversity
- 17:21Virtual performances metaverse
- 18:46Dominant entertainment sector
- 20:09Record spend 2020
- 21:15UK market share global
- 21:58Investment acquisitions UK
- 23:23Future challenges consolidation
- 24:05Regulatory scrutiny Children's Code
- 25:09Westminster Games Week policy
- 26:13Education skills industry
- 27:17Climate sustainability gaming
- 28:20Games industry census culture
- 30:04Raise the Game Pledge initiatives
- 31:29Diversity inclusion schools
- 32:10Future events trade missions
- 33:32Startup scale-up support
- 34:13Esports education careers
- 35:16Vision for UK games
- 36:31Q&A
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