Understanding Your Game's DNA.
summary
Konami Europe sets up a PC and console publishing and co‑development arm about 18 months ago and narrows focus to Western games by Western studios for Western audiences. Team analyzes classic KONAMI titles — Gradius, Castlevania, Metal Gear, Silent Hill — extracting traits: gameplay innovation, experimental controls, tech-driven spectacle and memorable hooks. First signed partner is Keelworks with Sydney, an old‑school shooter with cinematic storytelling, announced yesterday. Pitching preference is a playable prototype or vertical rather than paper pitches.
AI-written summary · about
chapters (13)
- 0:00Konami Europe’s vision
- 4:04Publishing goals
- 9:47Konami’s unique DNA
- 13:58Traits of classic Konami games
- 17:49Innovation in Konami’s history
- 23:29Pioneering spirit behind Konami games
- 25:13Sydney publishing deal
- 30:13Criteria for future games
- 31:37DNA of your own game
- 32:20Q&A: Western vs Japanese appeal
- 34:27Q&A: Supporting independent developers
- 35:14Q&A: Pitch timing
- 36:22Q&A: Kojima’s departure impact
related talks
51mThe Life of a Japanese Composer
54mDesigning Immersive Experiences
01h 12mThe Game Writing AUA (As Us Anything!)
51mFinding the soul of a game
32mFrom a small prototype to a critically acclaimed indie game – The Case of the Golden Idol
28mNarrative-focused video games development with Ren'Py an open source engine
10mConsole Quality Cross Platform Canvas Games
55mArt of Storytelling – The Remedy way
