Console Quality Cross Platform Canvas Games
summary
A console‑quality 2D game called Super Jetroid is built in three weeks with ImpactJS and common web APIs — Canvas, requestAnimationFrame, audio tag, and tweening — and it runs in desktop and mobile browsers and as a native Windows 8 app. It supports keyboard, touch and Xbox controller input, and the Windows build lets JavaScript call into C++ to access USB devices. ImpactJS is a paid $100 framework; the game works across targets without a large team.
AI-written summary · about
chapters (7)
- 0:00Introduction
- 1:48Traditional to modern gaming
- 3:54HTML5 game distribution
- 5:18Live demo: HTML5 game
- 7:24HTML5 game frameworks
- 8:25One Game a Month
- 9:07Resources and encouragement for aspiring game developers
related talks
29mOnce Upon A Time, Somewhere Between Your Console And Browser
29mLet's make games with JavaScript
50mBuild Your Own Game Engine in the Browser
21mMaking Awesome Games with LittleJS
26mResponsive HTML5 games - on microcontrollers
29mJavaScript and Game Development
37mHTML5 Game Engine development
46mHelloRun: Lessons learned making an HTML5 game
