~/talk

HelloRun: Lessons learned making an HTML5 game

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HelloRun is an HTML5 game built with a Unity → COLLADA→three.js pipeline, using WebGL for graphics, the Web Audio API (an analyzer node drives lights and textures), Howler for sound and PXLoader for assets. Level art combines tiled color maps plus unique light maps; UI uses responsive HTML/CSS with a font family in nine weights. Launch proves viability and pain points: hosting goes over quota two days after launch but the game runs across desktop and mobile with some effects disabled.

AI-written summary · about

  1. 0:00Intro
  2. 0:35Welcome
  3. 1:14Why Flash
  4. 2:36Why 3D
  5. 2:57Personal projects
  6. 3:52Explore different directions
  7. 5:10Hello Flower
  8. 5:41HelloRun
  9. 6:32Importance of HTML5
  10. 9:00JavaScript as the universal platform
  11. 9:24Making nice things in JavaScript
  12. 11:13Our current workflow
  13. 12:18Open source software
  14. 12:50Fullscreen
  15. 14:08Game Design
  16. 17:40Environment
  17. 18:39Textures
  18. 20:12Lighting
  19. 21:46Mission
  20. 23:00Color Light Mapping
  21. 23:44Barriers
  22. 25:23Using Unity
  23. 26:27Different textures
  24. 27:11Light effects
  25. 28:19UI
  26. 29:52Fonts
  27. 32:20Audio
  28. 33:13Web Audio
  29. 34:55Mobile
  30. 36:25The Nirvana
  31. 37:48Responsive Design
  32. 39:36Controls
  33. 40:46Project RZRS
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