Responsive HTML5 games - on microcontrollers
summary
Claims a browser workflow that turns HTML5 games into firmware for cheap microcontrollers and tiny handhelds and shows it actually working. Uses an Electron flasher plus a cloud compile pipeline to edit in the browser and flash an Arduino‑grade device. Runs canvas JavaScript, transpile JS to C++ for 16 MHz and 48 MHz chips, targets 128×64 monochrome and 96×64 color screens, and demos Cloudyboy and Tiny Arcade hardware with live flashing and playable results.
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