~/talks

Jesse Freeman

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titleconferencedate
Bringing Decades of DevOps Experience To Deep LearningReversim Summit 20192019-06-16
Argues that DevOps practices must become DeepOps around three concrete pillars: code, data, and machines. Demonstrates an experiment pipeline that auto-commits…
Talk on
Building a Fantasy Game Console with C#, MonoGame, and RiderJetBrains .NET Day Online 20192019-05-16
Open source C# fantasy console Pixel Vision 8 is a desktop VM built with MonoGame and Rider, running a Lua OS on top of C# and exposing a GameChip API for…
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Picking the Right Tool for the Job: HTML5 vs UnityFull Stack Fest 20152015-09-01
Compares a single game built twice: once in Phaser (HTML5) and once in Unity, showing HTML5 excels for fast prototyping and casual games but suffers fragmented…
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Five keys to success when building HTML5 gamesFutureJS 20142014-05-06
Built 12 games for One Game A Month and hits a concrete result: 3rd place among hundreds, ~19,000 uniques in a month with ~7,500 finishes (38% completion) and…
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Console Quality Cross Platform Canvas GamesFluent 20132013-05-28
A console‑quality 2D game called Super Jetroid is built in three weeks with ImpactJS and common web APIs — Canvas, requestAnimationFrame, audio tag, and…
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