~/talk

Five keys to success when building HTML5 games

Talkat FutureJS 2014 · 2014-05-06..05-21· [javascript, web-performance]
slides:none on file

Built 12 games for One Game A Month and hits a concrete result: 3rd place among hundreds, ~19,000 uniques in a month with ~7,500 finishes (38% completion) and 634 quit-button taps. Recommends mobile-first design, constrained aspect ratios and canvas scaling, use of frameworks like ImpactJS and Phaser, asset texture atlas packing (cuts loads from ~200 to 176 and saves ~2–3MB), automation with Nodejs+Grunt, analytics to find bugs and balance, and publishing via Amazon Webview or native wrappers.

AI-written summary · about

  1. 0:00Introduction
  2. 1:32Flash death spiral
  3. 2:00Frameworks
  4. 3:30Mobile browsers
  5. 4:33One Game a Month
  6. 6:53Hard Work
  7. 7:21Create refine iterate
  8. 8:03Use todo lists
  9. 8:35Game God
  10. 9:05Games are like art
  11. 9:37Dont be afraid to experiment
  12. 9:53Never give up
  13. 10:39Design for mobile
  14. 11:04Aspect Ratio
  15. 11:50Scaling Canvas
  16. 13:15Optimize
  17. 13:28Texture Atlases
  18. 14:45Automation
  19. 16:05Nodejs
  20. 16:57grunt rules
  21. 17:55analytics
  22. 18:51game screens
  23. 19:03game analytics
  24. 20:27balancing issues
  25. 20:47finding bugs
  26. 21:30release early
  27. 22:41long tail
  28. 23:43publishing
  29. 25:43publishing natively
  30. 26:19keep your games online
  31. 26:39web app tester
  32. 27:00loading your game
  33. 27:12submitting your game
  34. 27:24Amazon Webview
  35. 28:13Perfection is achieved
  36. 29:16Conclusion
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