A semantic terrain engine
summary
terra.js is a WebGL terrain engine that consumes land cover data, elevation (SRTM) and satellite imagery, tiles them with level‑of‑detail and streams only needed tiles. a GPU vertex shader displaces a flat mesh into terrain and a fragment shader selects water/forest/sand shaders from the semantic map and blends satellite color. prototypes render the Czech Republic and a realtime train overlay built in a couple weeks; planned features include procedural cities and algorithmic botany.
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chapters (13)
- 0:00Introduction
- 0:40What is FutureJS
- 1:21Semantic Terrain Engine
- 2:27Demo
- 5:06Motivation
- 6:05Use case
- 6:38Quotas
- 8:12Digitising everything
- 9:00Recap
- 11:16GPU Pipeline
- 13:35Rendering
- 14:47Whats missing
- 17:01Use cases







