~/talk

A semantic terrain engine

Talkat FutureJS 2014 · 2014-05-06..05-21· [web-platform, data-visualization]
slides:none on file

terra.js is a WebGL terrain engine that consumes land cover data, elevation (SRTM) and satellite imagery, tiles them with level‑of‑detail and streams only needed tiles. a GPU vertex shader displaces a flat mesh into terrain and a fragment shader selects water/forest/sand shaders from the semantic map and blends satellite color. prototypes render the Czech Republic and a realtime train overlay built in a couple weeks; planned features include procedural cities and algorithmic botany.

AI-written summary · about

  1. 0:00Introduction
  2. 0:40What is FutureJS
  3. 1:21Semantic Terrain Engine
  4. 2:27Demo
  5. 5:06Motivation
  6. 6:05Use case
  7. 6:38Quotas
  8. 8:12Digitising everything
  9. 9:00Recap
  10. 11:16GPU Pipeline
  11. 13:35Rendering
  12. 14:47Whats missing
  13. 17:01Use cases
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