A conceptual future for the multi-device web
summary
Live demos prove multi-device interaction by sharing real capabilities: pjs (WebRTC) for low-latency peer channels, binaryjs over WebSocket to stream photos from phone camera to projector, and pubnub for presence and slide sync. A room-scale prototype stitches 196 connected devices into one virtual canvas, slices an image across screens, accepts touch gestures that translate between device transforms, and runs a Pictionary-style game; WebRTC shows noticeably smoother proximity updates than WebSocket and long polling can match WebSocket for infrequent changes.
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chapters (8)
- 0:00Intro
- 1:43Capabilities
- 5:53Moderniser
- 11:15Sensor Tag
- 13:24Transports
- 17:50Interfaces
- 22:20Screen Sharing
- 25:47The Future








