Web Applications of the Future
summary
The talk argues that the web must support many device contexts and that HTML5 will keep evolving; it demonstrates a working Unreal Engine port compiled to JavaScript using asm.js and cites Chrome experiments to show high‑performance JS is achievable. It enumerates missing or incomplete browser features (battery API, drag‑and‑drop, mobile fullscreen, file input camera capture), brittle touch/scroll/animation behavior, and names usable standards like WebRTC, Web Speech, Notifications and a forthcoming Progress tag, while concluding that offline operation and synchronization remain the hardest practical problems.
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chapters (8)
- 0:00Introduction
- 5:01Single web problems
- 10:50Web history
- 16:24Current limits of web tech
- 21:20Future web APIs
- 27:14Web in modern apps
- 30:30Web as future platform
- 32:34Q&A








