Your online world is a...
summary
Presents a system for procedurally generating and automatically balancing multiplayer online game worlds instead of using static, pre-balanced levels. Describes a dynamic creation and balancing approach aimed at solving common design problems in online world design.
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chapters (13)
- 0:00Introduction
- 1:25Multiplayer games history
- 4:15Single-player worlds design
- 7:28Open-world challenges
- 16:32Player types in online games
- 20:44Multiplayer design problems
- 25:22Fallout 76 case study
- 28:53Left 4 Dead director
- 35:13Smart locations in FFXV
- 40:18Hollywood vs reality
- 44:14Solutions for online worlds
- 44:59Conclusions and future
- 45:25Q&A
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