~/talk

Your online world is a...

TalkinSpanishat WeCodeFest 2019 · 2019-03-01..03-03· [game-development, frontend-architecture]
slides:none on file

Presents a system for procedurally generating and automatically balancing multiplayer online game worlds instead of using static, pre-balanced levels. Describes a dynamic creation and balancing approach aimed at solving common design problems in online world design.

AI-written summary · about

  1. 0:00Introduction
  2. 1:25Multiplayer games history
  3. 4:15Single-player worlds design
  4. 7:28Open-world challenges
  5. 16:32Player types in online games
  6. 20:44Multiplayer design problems
  7. 25:22Fallout 76 case study
  8. 28:53Left 4 Dead director
  9. 35:13Smart locations in FFXV
  10. 40:18Hollywood vs reality
  11. 44:14Solutions for online worlds
  12. 44:59Conclusions and future
  13. 45:25Q&A
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