~/talk

Co-creation between UX and Software

slides:none on file

Argues that embedding design into development prevents gaps by sharing responsibility for the final product, recommends concrete rituals and artifacts: plan-phase check-ins, yearly user visits, event storming sessions using sticky notes, journey and opportunity maps, and technical outputs like sequence diagrams and entity diagrams shown to designers. Recommends a single point of contact between design and feature teams, creating technical designs before coding, aiming for seven delighters per pain point, using A/B or beta releases, and adding monitoring-driven tickets for next cycles.

AI-written summary · about

  1. 0:00Introduction to co-creation
  2. 1:58The importance of the why
  3. 5:55Team structure and alignment
  4. 11:24Operational team models
  5. 16:06Addressing collaboration friction
  6. 22:59Tools for technical design
  7. 32:07Implementing technical blueprints
  8. 37:38Release and continuous learning
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