Intro to UX for Developers
summary
Every couple of weeks teams put fully functional A/B tablet web prototypes in front of users to observe behavior and refine features, showing early prototyping saves time and money. A Wii U gamepad mock built in a day tests play mechanics; Jeff Hawkins carries a block of wood before Palm Pilot development to test form factor; a botched electronic alumni sign‑in proves context can kill a UX and forces a return to pen and paper. Use paper prototyping, the Wizard of Oz technique and tools like Balsamiq, Arduino, cardboard to iterate fast and test concrete goals.
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chapters (8)
- 0:00Introduction
- 0:51User Experience
- 7:32Identifying Needs
- 11:26Prototyping
- 18:56Paper prototyping
- 19:48Rapid prototyping
- 24:27Demo
- 27:29Additional Resources
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