From Artist to Programmer
summary
Claim: artistic habits — inward research, iterative making, group critique — improve software practice. Examples: builds a timber-frame installation, learns electronics on the fly, borrows joinery techniques after a timber-framing course, and reworks a gallery piece daily to preserve play. Tools and contexts named: Ruby, Photoshop, ActionScript, PHP, pragmatic studio training. Outcomes: experiments lead to a stronger final installation, suppliers help when a materials miscount threatens delivery, and community feedback accelerates learning.
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chapters (21)
- 0:00Intro
- 3:00Online Communities
- 4:29Traditional Learning
- 5:13Getting to the Core
- 6:08New Opportunities
- 6:45Pragmatic Studio
- 8:10Look Inward
- 9:08Embrace the Unknown
- 9:59Preserve the Unpredictable
- 11:21Difficult Challenges
- 12:28joinery
- 13:48tar bricks
- 15:33cement mixer
- 17:20change
- 20:37mistakes
- 22:23reflection
- 24:06critique
- 25:03tools and materials
- 27:06community
- 27:58environment
- 28:44dirt poster








