~/talk

Making games and physics work with Reason & Reprocessing

Talkat ReactJS Day 2018 · on Friday, 2018-10-05· [react]
slides:none on file

Shows that Reprocessing wraps OpenGL/WebGL for cross‑platform 2D, that Reason compiles to JavaScript or native via bsb‑native, and that actual work is concrete not conceptual: an 8‑hour physics engine attempt (failed, later ~50h to fix) exposes floating‑point gotchas and correctness bugs, and a usable Moomin JSX→Reprocessing bridge is built and demoed with reducer‑style components, rendering loops and a spinning rectangle — enough real code and results to judge whether to dig deeper.

AI-written summary · about

  1. 0:00Introduction
  2. 1:50Flight hackathon idea
  3. 3:58What is ReasonML
  4. 8:38ReasonML to JavaScript
  5. 11:09Reprocessing for games
  6. 12:36Building a physics engine
  7. 14:27Floating point errors
  8. 15:56React with Reprocessing
  9. 18:45Moomin library demo
  10. 20:29Conclusion
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