The Case for Augmented Reality on the Web
summary
Argues that the web can host AR by showing concrete work: an open Model Viewer component, the WebXR device API under development, and an internal prototype AR web view that composites WebGL rendering with ARCore/ARKit and a native camera feed and runs cross‑platform at interactive frame rates. Claims declarative semantics let the user agent mediate placement, accessibility and privacy, notes on‑device vs cloud tradeoffs and meshes leaking location, and shows the IO demo where HTML labels successfully orient users in AR.
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chapters (4)
- 0:00Start
- 3:12Progressive enhancement of everyday sites
- 3:52for adding 3D models to web pages
- 5:00WebXR Device API* for low-level XR information
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