Recreating Retro Computer Art with JS!
summary
Recreations show actual algorithms and tooling: p5.js sketches approximate Ben Laposky’s oscillons and explain how oscilloscope long exposure captures time‑stacked traces; vector pieces implement the four‑fly calculus problem and produce unexpectedly intricate spirals; archived examples from Art 1 are reverse‑engineered into runnable code (GitHub) and tested; constrained typographic work becomes terminal Unicode art where overlapping characters and ANSI coloring replicate printer textures and mostly succeed.
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chapters (11)
- 0:00Introduction to retro art
- 2:01Early computer art history
- 4:33Computing in the early era
- 8:04Oscilloscope art and demo
- 11:17Recreating oscilloscope art
- 14:23Vector graphics and plotters
- 16:58Calculus in art
- 18:36Line printer art
- 21:14Terminal art with JavaScript
- 23:12Unicode and European art
- 25:26Conclusion and inspiration
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