Photorealistic Real Time Computer Graphics with Javascript
summary
Claims that WebGL plus JavaScript can reach photorealism with practical workflows: capture via hexagonal surround, laser scan or volumetric, texture work in Photoshop to produce normal maps, assemble shaders and initialize fragment shaders right after textures, then load geometry to avoid crashes. Recommends targeting mobile then desktop, balancing geometry/textures, using 3–6 lights, and reports working WebGL prototypes, e-commerce configurators, AR ads and VR tours built and running (not just slides).
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chapters (5)
- 0:00Start
- 2:36CHIAROSCURO MODELLING
- 4:55GRAPHIC PROCESSING UNITS
- 9:22LARGE 30 APPLICATIONS
- 18:51CONCLUSIONS
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