~/talk

Building a Cross-platform Runtime for AR Experiences

Talkat Product @Scale Spring 2022 · on Wednesday, 2022-04-27· [webxr, web-platform]
name:Paul Wu
linkedin:paulwuhoo
slides:none on file

Meta’s AR engine is a cross‑platform runtime plus renderer that already powers all AR across the apps family, serving 600 million users, 400,000 creators and over 1 million experiences. It combines people and world tracking, a programmable render pipeline and gallery picker, uses server‑side optimization (optimization, compression, packaging) and ahead‑of‑time hardware estimation to pick ML model precision, and exposes a plugin‑based runtime so apps load only needed capabilities. Tracking and asset loading remain the biggest runtime costs.

AI-written summary · about

  1. 0:00Meta's AR platform intro
  2. 1:10Air Engine powers and users
  3. 3:16AR content scale and creators
  4. 4:21Building at scale dimensions
  5. 5:04AR experience creativity
  6. 6:51Reach across form factors
  7. 8:57Asset optimization process
  8. 12:29Runtime performance optimization
  9. 17:24Cross-platform runtime foundation
  10. 22:59Future of AR runtime
  11. 23:40Q&A
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