Building a Cross-platform Runtime for AR Experiences
summary
Meta’s AR engine is a cross‑platform runtime plus renderer that already powers all AR across the apps family, serving 600 million users, 400,000 creators and over 1 million experiences. It combines people and world tracking, a programmable render pipeline and gallery picker, uses server‑side optimization (optimization, compression, packaging) and ahead‑of‑time hardware estimation to pick ML model precision, and exposes a plugin‑based runtime so apps load only needed capabilities. Tracking and asset loading remain the biggest runtime costs.
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chapters (11)
- 0:00Meta's AR platform intro
- 1:10Air Engine powers and users
- 3:16AR content scale and creators
- 4:21Building at scale dimensions
- 5:04AR experience creativity
- 6:51Reach across form factors
- 8:57Asset optimization process
- 12:29Runtime performance optimization
- 17:24Cross-platform runtime foundation
- 22:59Future of AR runtime
- 23:40Q&A
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