Ignite sessions
summary
Seven fast pitches cover practical wins and failures: one developer deprecated my library after finding an existing GitHub project and used OpenRewrite to remove its usage; Carvel is broken into seven tools (ytt uses #@ comments for YAML templating, kapp orders and waits deployments, kbld, vendir, secretgen, kapp-controller provides an App resource); Java annotations have three retention modes (runtime via reflection, class via bytecode tools like Byte Buddy, source for compiler plugins like Lombok); education game prototype moves from 2D to 3D in Godot, focuses on math, logic and finance, playtested by two kids; current female dev rates: 16% NL, 22% EU.
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chapters (9)
- 0:00Welcome and Ignite format
- 2:08Prepared ignite: The Ikea effect
- 8:20Challenging stereotypes in tech
- 14:26Blind ignite: Faking it till you make it
- 19:47How annotations work in Java
- 25:47Kubernetes tools with Carvel
- 31:28AI and brain microservices
- 37:23Creating an educational game
- 42:26Closing and thanks to speakers
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