SceneKit in practice
summary
Overview of Apple’s SceneKit 3D engine (introduced 2012 and on iOS since 2014) and how Yandex.Maps uses it to display routes and AR objects. Covers getting started with SceneKit, pitfalls encountered in production, recording video concurrently with SceneKit rendering and ARKit, and lesser-known SceneKit features for building complex visual effects.
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chapters (9)
- 0:00Introduction to SceneKit
- 3:13Loading 3D models
- 12:42Using constraints
- 17:35Shadows and reflections
- 19:02Video textures
- 21:52Shader modifiers
- 28:13JavaScript in SceneKit
- 31:25Recording AR video
- 39:25Conclusion and Q&A
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