Mobile VR: from idea to release
summary
Overview of typical problems and trade-offs in mobile VR development and practical advice for resolving them. Covers whether mobile VR is viable, how to integrate VR into existing mobile apps, which libraries and frameworks to use, and how to run A/B tests and pass app-store review processes for mobile VR releases.
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chapters (10)
- 0:00Introduction
- 4:21Key VR development steps
- 8:55Platform and device choice
- 13:11App publishing issues
- 21:57Tech stack selection
- 31:22VR libraries and frameworks
- 37:14Testing and analytics
- 41:22VR app monetization
- 46:03Content design and development
- 49:59Q&A
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