~/talk

C++ for cross-platform VR

Talkat CppCon 2015 · 2015-09-21..09-25· [webxr]
links:none on file
slides:none on file

Overview of a C++ cross‑platform VR strategy that ships to Oculus Mobile/Desktop, Google Cardboard, OpenVR and PlayStation VR by sharing one core codebase. Claims: mobile SDKs give orientation but not positional head tracking on phones; targets are ~1K per eye at ~75Hz today versus 16k per eye at 1,000 Hz as an ideal. Implements per‑platform translation units, JNI glue for Cardboard, SDK‑side distortion and timewarp, and a Lua scripting layer (V8/JS considered). Notes: many SDKs are beta, some supply a run loop while OpenVR does not.

AI-written summary · about

  1. 0:00Introduction and VR stakes
  2. 4:59Food tip: Apple juice
  3. 5:21Talk overview and goals
  4. 6:26Separate codebase approach
  5. 11:01Food tip: Mediterranean kitchen
  6. 11:45Combining codebases into C++
  7. 14:12Structuring cross-platform code
  8. 18:09Adding a scripting layer
  9. 21:25Frontiers and lessons learned
  10. 27:30Food tip: Sirius Pie pizza
  11. 28:00Q&A session
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