~/talk

Implementation of a component-based entity system in modern C++

Talkat CppCon 2015 · 2015-09-21..09-25· [frontend-architecture, c-and-cpp]
slides:none on file

Implements a small but complete entity component system in modern C++ using C++14, SFML for visuals and a GitHub repo with code; components are plain data, logic runs in implicit systems via compile-time bitset signatures and per-component vectors (one array per component). Builds a particle demo that reaches around 50k entities on a laptop, shows create/kill with a refresh reorder algorithm, and adds planned handles for stable references; code compiles and the demo runs at high frame rates.

AI-written summary · about

  1. 0:00Introduction to entities
  2. 1:04OOP and composition
  3. 4:13Data-oriented design
  4. 7:07Implementation plan
  5. 11:26OOP code implementation
  6. 14:26Architecture design
  7. 16:56Settings and bit sets
  8. 30:17Manager and refresh logic
  9. 45:32Storage and systems
  10. 55:44Future work and Q&A
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