Birth of Study Group 14...
summary
Study Group 14 forms to bring game and low‑latency needs into ISO C++, creates a public Google group and GitHub repo with slides/code, and files paper n4526; CppCon and a GDC meeting (hosted by Sony) launch the effort. Initial concrete proposals include fixed-point numeric types, a contiguous ring buffer (static and dynamic), improved raw-memory iterators and flat_map/flat_set containers; microbenchmarks show exceptions usually hurt performance, so an exception‑cost analysis and thread‑stack sizing are underway.
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chapters (6)
- 0:00Introduction to SG14
- 6:24Why SG14 was needed
- 29:21Performance and control in games
- 33:36Current efforts and proposals
- 44:39Future directions for SG14
- 48:50How to contribute and Q&A
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01h 28mKeynote: Safety, Security, Safety and C / C++ - C++ Evolution
01h 34mC++11/14 at Scale - What Have We Learned?
01h 29mWhat Does It Take to Implement the C++ Standard Library?
46mGNU C Library
01h 06mModern C and What We Can Learn From It
