~/talk

Birth of Study Group 14...

Talkat CppCon 2015 · 2015-09-21..09-25· [game-development, c-and-cpp]
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Study Group 14 forms to bring game and low‑latency needs into ISO C++, creates a public Google group and GitHub repo with slides/code, and files paper n4526; CppCon and a GDC meeting (hosted by Sony) launch the effort. Initial concrete proposals include fixed-point numeric types, a contiguous ring buffer (static and dynamic), improved raw-memory iterators and flat_map/flat_set containers; microbenchmarks show exceptions usually hurt performance, so an exception‑cost analysis and thread‑stack sizing are underway.

AI-written summary · about

  1. 0:00Introduction to SG14
  2. 6:24Why SG14 was needed
  3. 29:21Performance and control in games
  4. 33:36Current efforts and proposals
  5. 44:39Future directions for SG14
  6. 48:50How to contribute and Q&A
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