~/talks

Nicolas Guillemot

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titleconferencedate
“Design Patterns for Low-Level Real-Time Rendering”CppCon 20172017-09-24
New GPU APIs like Vulkan Direct3D 12 and Metal give fine control but add complexity; the talk claims patterns that cut that complexity by an order of magnitude…
Talk on
Dear imguiCppCon 20162016-09-18
Dear ImGui is an immediate-mode C++ GUI that rebuilds the entire UI every frame, claiming faster iteration for tools and real-time sims at the cost of constant…
Talk on
“SPMD Programming Using C++ and ISPC"CppCon 20162016-09-18
Shows how SPMD maps to real SIMD: uses ISPC and a small header-only prototype called cbps spmd that implements varying/uniform types, masks and lambda-based…
Talk on
Birth of Study Group 14...CppCon 20152015-09-21
Study Group 14 forms to bring game and low‑latency needs into ISO C++, creates a public Google group and GitHub repo with slides/code, and files paper n4526…
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