~/talk

Implementation of a multithreaded compile-time ECS in C++14

Talkat Meeting C++ 2016 · 2016-11-18..11-19· [c-and-cpp, concurrency]
slides:none on file

A compile‑time, multithreaded ECS called ecst runs in C++14 and uses Boost Hana–style metaprogramming, a thread pool plus latch synchronization, a sparse integer set for IDs, and policy‑based storage/layout choices. It parallelizes systems and subtasks automatically, handles deferred entity creation to avoid locks, and drives a 50,000‑particle demo at about 50 FPS on an old machine. Source and slides show the implementation and practical performance tradeoffs.

AI-written summary · about

  1. 0:00Start
  2. 1:33Encoding entities - OOP inheritance
  3. 3:06Encoding entities - DOD composition
  4. 17:37Core values and concepts
  5. 20:58Customizable settings/policy-based design
  6. 23:14Type-value encoding
  7. 45:42Implementation details overview
  8. 50:13Challenges
  9. 50:47Sparse Integer Sets
  10. 52:34Data structure static dispatching -option maps
  11. 57:11System settings and dependencies
  12. 58:27Multithreading details - synchronization
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