~/talk

Functional reactive programming in C++

Talkat Meeting C++ 2016 · 2016-11-18..11-19· [rust]
links:none on file
slides:none on file

Claims that C++ can do functional reactive design practically: compose transformations, avoid shared mutable state by message passing, and make components run concurrently or even in separate processes. Demonstrations include a tiny FRP dungeon and a GUI mouse demo with a movable red square, a blue follower that keeps state locally, stream forking, and a flat_map to emit interpolated points. Mentions libraries and approaches: RXCPP, actors/ZeroMQ and a planned KD framework; points out lazy sort and move-only APIs as concrete optimizations. Slides contain noncopyable illustrative code.

AI-written summary · about

  1. 0:00Intro
  2. 1:47Elements of functional design
  3. 2:13Higher-order functions
  4. 5:24Word frequency in C++
  5. 9:54Purity and referential transparency
  6. 12:02Handling the program state
  7. 13:26Object-oriented design
  8. 19:47What is reactive?
  9. 20:22Reactive systems
  10. 21:38Lets try this again...
  11. 26:44Modify and pass on
  12. 27:52What is a source?
  13. 29:04Small demo
  14. 32:16Transforming the input
  15. 35:45Transformations with state
  16. 38:26Generating new events
  17. 39:34What are the benefits?
  18. 40:15Microservices?
  19. 42:03Libraries
  20. 43:04Answers? Questions! Questions? Answers!
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