~/talk

VR Best Practices

Talkat Code Mesh 2015 · 2015-11-03..11-04· [webxr]
links:none on file
slides:none on file

Covers concrete constraints and fixes: Unity integration and Gear developer mode for building and profiling, device specs like 2160×1200 (1080×1200 per eye) and controller/trackers (Oculus DK1/DK2, HTC Vive Lighthouse, Gear VR, Leap Motion, reactive grip), performance targets of 90 Hz target / 60 Hz minimum and 20 ms sensor-to-photon latency, common sickness triggers and practical mitigations, and playable examples that validate the advice (Darknet, Keep Talking and Nobody Explodes, Elite Dangerous) plus a note that sustained Gear VR sessions can work fine.

AI-written summary · about

  1. 0:00Intro
  2. 0:50What is VR
  3. 2:40Oculus Rift
  4. 3:27How VR Works
  5. 5:07Two Eyes
  6. 7:13Head Tracking
  7. 7:35External Data
  8. 9:43Audio
  9. 10:52Vive
  10. 13:07Gear VR
  11. 18:13Sony
  12. 19:28Oculus
  13. 20:05AR
  14. 22:07Controllers
  15. 23:22Sensors
  16. 24:20Leap Motion
  17. 25:08Reactive Grip
  18. 26:04Razer Hydra
  19. 26:32Scale
  20. 29:37Size
  21. 30:11Sickness
  22. 31:37Parallax
  23. 32:39Frame Rate
  24. 34:42Latency
  25. 36:21Sudden movements
  26. 38:05Head bobbing
  27. 38:54Focus
  28. 39:52Text
  29. 40:45Menus
  30. 42:00Bomb Defusing
  31. 44:26Elite
  32. 45:15Cockpit
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