~/talk

Testing in VR world

Talkat Selenium Conference India 2018 · 2018-06-28..06-30· [webxr, testing]
links:none on file
slides:none on file

Two main device classes — phone/cardboard and full headsets with hand controllers — drive different test strategies and the list of checks here: Unity profiler traces CPU, GPU, memory, audio and physics; performance fails when object count, lights or shadows rise; motion sickness is reduced by static cockpit scenes and high frame rate; accessibility needs include gaze-to-click and readable subtitles; safety tests cover real‑world alarms and proximity limits to prevent virtual assault; an open‑source cross-platform automation IDE is being extended to run end‑to‑end VR automation and a small VR museum prototype already exists.

AI-written summary · about

  1. 0:00Start
  2. 1:11What is VR?
  3. 3:423. VR for testers
  4. 6:494.1. Functional testing (2)
  5. 10:264.2. PERFORMANCE TESTING (2)
  6. 24:36Future?
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