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Into Production

Talkat Code Mesh 2015 · 2015-11-03..11-04· [devops-and-delivery]
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Built an Elixir based online game backend for Moonrise running on Elixir 0.9.0, with routers, lobby/world/combat services and a Postgres datastore sharded into 128 shards. Uses mix, ecto, Phoenix, exrm/relx for releases, and a custom migrator to run migrations without starting the app. Hits scale limits when nodes fully mesh (~100–150 connections) so production uses discovery with hidden nodes and partially meshed topology, observer for process bottlenecks, and tuning around reductions and the Erlang scheduler; the tech works and is reused.

AI-written summary · about

  1. 0:00Intro
  2. 2:44The Online Game Space
  3. 11:13Why Elixir
  4. 13:58Undead Infrastructure
  5. 20:15Postgres Schema
  6. 22:10Creating a Release
  7. 24:51Whats in a Release
  8. 26:13OTP Applications
  9. 30:57Deploy
  10. 34:09Fully Meshed
  11. 36:57Process bottlenecks
  12. 39:05Outro
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