Andreia Gaita
where else to find them
no profile links on file
what they talk about
all 4 in the filters
where they keep going back
no series more than once — all 2 in the filters
on a stage with
all 12 in the filters
who talks about the same things
- Andy Touch22 talks
- Patrick Martin17 talks
- Will Goldstone12 talks
- Carl Callewaert14 talks
- Vinny DaSilva7 talks
- Jessica Lindl4 talks
| title | conference | date |
|---|---|---|
| JetBrains GameDev Days 2024 | JetBrains GameDev Days 2024 | 2024-10-09 |
Quick, specific takeaways to pick a session tonight: JetBrains Rider demo shows Unreal editing, distributed BuildGraph in TeamCity with self‑hosted agents and… | ||
| State of Game Technology Roundtable | JetBrains GameDev Days 2024 | 2024-10-09 |
A 2024 industry survey with 576 respondents across 64 countries shows game engines moving into film LED volumes, virtual production, automotive HMI and defense… | ||
| CSharpify Your Engine: A Guide to Embedding C# | JetBrains GameDev Days 2024 | 2024-10-09 |
Explains how to actually embed C# into a C++ engine: initialize a runtime (Mono or CoreCLR), obtain delegates with corlib_create_delegate, and marshal data… | ||
| VR Best Practices | Code Mesh 2015 | 2015-11-03 |
Covers concrete constraints and fixes: Unity integration and Gear developer mode for building and profiling, device specs like 2160×1200 (1080×1200 per eye)… | ||
| nothing matches | ||