Virtual Reality OS: Open Source, Of Singapore
summary
Argues there’s a missing universal layer: an open-source VR OS idea that launches VR apps across headsets and ordinary phones, not just GearVR/Daydream. Demonstrates a workflow: 360 spherical capture stitched with Kolor, wrap 360 onto sphere in Blender/Unity, add gaze-triggered interactivity to make live-action scenes navigable. Shows a built proof — a 50‑artist exhibition captured spherically, exported into Unity with gaze menus and accepted to IEEE VR — and claims an OS/browser could unify stores and inputs across devices.
AI-written summary · about
chapters (6)
- 0:00Introduction and VR OS problem
- 4:40VR journey and startup launch
- 10:15Room-scale VR and controllers
- 15:13Mobile VR platforms comparison
- 22:36Need for a VR operating system
- 26:09Open source VR OS exploration
related talks
49mUniting the real world with the virtual
03mOpen source and open standards in VR
43mVirtual Reality; Past, Present and Future
33mMixed Reality for Social Good
38mC++ for cross-platform VR
42mCreating virtual worlds in the browser
39mThe use cases and practices of spatial computing in enterprises
36mJavaScript for Virtual Reality
