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G(PU) force

Talkat Mobius 2018 Moscow · 2018-12-08..12-09· [web-performance, android]
slides:none on file

Explains why Android hardware acceleration both speeds animations and creates device-specific bugs, showing concrete debugging steps: read the GPU rendering graph in Android Studio to spot 16 ms / 60 fps violations, use Layout Inspector and the overdraw visualizer to find redundant layers, run Systrace and rendering profiler to isolate long input/measure/draw/upload stages, and toggle hardware layers or prepareToDraw to fix jank. Gives real failures — a TV box with invisible UI and a “shredded” gallery — and explains API level differences (API 11/14/16, prepareToDraw on N) and memory pitfalls.

AI-written summary · about

  1. 0:00Introduction to GPU force
  2. 2:54Why understand GPU hardware
  3. 10:17Hardware vs software drawing models
  4. 15:58Debugging GPU rendering tools
  5. 24:23Fixing GPU overdraw issues
  6. 31:46Optimizing view hierarchies
  7. 32:52Identifying GPU-related bugs
  8. 38:20Hardware layers and animations
  9. 39:04Custom view GPU optimization tips
  10. 40:53Q&A on GPU performance
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