Augmented Reality for iOS Devices
summary
Shows how Apple’s ARKit on iOS 11 runs on A9+ devices (iPhone 6s, iPad 5th gen, iPhone X) and already covers about 44% of active devices. Presents concrete demos: a cake anchored to a detected plane with touch and microphone interactions, and a cards demo that uses Vision to detect a rectangle plus a QR code, fetch live data, and replace the card with updated 3D content; explains reliance on visual‑inertial odometry, feature points, plane anchors and light estimation and warns about battery, lighting and device limits.
AI-written summary · about
chapters (7)
- 0:00Start
- 12:16Visual Inertial Odometry + ML
- 14:23Feature Points
- 15:15Plane Detection
- 15:41Ambient Light Estimation
- 16:27Rendering
- 29:01Multi-platform
related talks
32mARKit: Augmented Reality Made Simple
20mWorking with AR by Jayway (Main Stage)
21mBuilding Intuitive AR Experiences on VisionOS
58mImplementing Augmented Reality (AR) in Apple's ARKit
29mHello, AR World!
20mGetting Started with WebAR on iOS
47mAugmented Reality in Swift
53mAugmented Reality - ARKit framework showcase
