Getting Started with WebAR on iOS
summary
The talk reviews the evolution of WebAR on iOS since ARKit, explaining how iOS 12.2 introduced restrictive motion-sensor limitations and how iOS 13 restored capabilities, creating the need to handle differences across iOS versions. It demonstrates practical iOS WebAR techniques (with comparisons to Android WebAR) and gives concrete examples of what can and cannot be done on each iOS release.
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chapters (14)
- 0:00WebAR on iOS
- 2:25What is WebAR
- 4:52WebAR pros and cons
- 7:26iOS AR features
- 8:10WebAR history on iOS
- 11:483D model formats
- 12:59AR.js and A-Frame
- 14:26Simple WebAR content
- 15:51Marker-based WebAR
- 16:34Image recognition WebAR
- 16:56Location-based WebAR
- 17:38Live2D and face tracking
- 18:46WebAR tips
- 19:29Summary
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