~/talk

Real-Time Rendering with AVAudioEngine

TalkinJapaneseat iOSDC Japan 2020 · 2020-09-19..09-21· [ios]
links:none on file
slides:none on file

The talk explains how iOS 13 added AVAudioSinkNode and AVAudioSourceNode to AVAudioEngine so apps can handle raw audio input/output directly without using legacy C AudioUnit APIs. It covers how to use these new nodes for real-time audio rendering and urges migrating from the now-deprecated C APIs to AVAudioEngine.

AI-written summary · about

  1. 0:00First
  2. 1:11How Audio Input/Output Works
  3. 4:19Real-Time Rendering Before iOS 12
  4. 5:03AVAudioSourceNode: Passing Data for Audio Output
  5. 5:54AVAudioSinkNode: Receiving Input Audio Data
  6. 9:48Language Structure of Sample Code
  7. 11:36Atomic Handling of Multiple Values
  8. 15:46Handling the Same Data from Two Threads: Deferred Sample
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