Augmented Reality in Swift
summary
An overview of building mobile augmented reality apps in Swift, covering AR history and differences from virtual reality, interaction methods, relevant SDKs, location- and marker-based libraries, and a brief look at iBeacon usage. The talk reviews popular AR libraries and discusses practical use cases with their advantages and disadvantages.
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chapters (12)
- 0:00Introduction
- 2:13What is augmented reality
- 5:25Why Swift for AR
- 7:09AR system classification
- 16:59AR frameworks in Swift
- 18:44ARKit by Apple
- 22:59ARKit in practice
- 33:17AR app security
- 36:07Beacons in AR
- 38:55AR app types
- 41:03Development resources
- 42:08Q&A
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