Building Interactive 3D Maps Yourself
summary
A practical walkthrough of building an interactive 3D office map using WebGL: from modeling the office in a 3D editor to implementing a WebGL visualization and applying game-oriented optimizations. The talk focuses on using a 3D model plus database-linked interactivity for navigation and locating colleagues, equipment and meeting rooms, and covers performance techniques borrowed from computer games to make the project usable in-browser.
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chapters (9)
- 0:00Introduction
- 2:14Office navigation problem
- 3:593D model creation
- 8:58WebGL features
- 12:55Using frameworks
- 17:54Interactivity and features
- 20:47Performance optimization
- 29:19Video memory issues
- 33:13Tips and conclusions
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