~/talk

Embracing WebGPU and WebXR With Three.js

Talkat JSNation 2024 · on Thursday, 2024-06-13· at 13:00· [webxr, web-platform]

Three.js reports ~14 years of work with almost 2,000 contributors and demonstrates concrete pieces: a new WebGPU renderer with WebGL2 fallback that aims for drop-in replacement, a TSL node-based shader language that generates WGSL or GLSL and enables tree-shaking and procedural infinite-resolution textures, a browser path tracer that converges after the camera stops, and WebXR features like hand tracking plus mesh detection and depth sensing that produce usable occlusion and geometry in practice.

AI-written summary · about

  1. 0:00Three.js introduction
  2. 3:34WebGL creative projects
  3. 8:56Path tracing in browser
  4. 11:01WebGPU rendering API
  5. 13:29TSL for shaders
  6. 16:39Procedural textures performance
  7. 17:42WebGPU production timeline
  8. 18:03WebXR updates
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