What's next for three.js?
summary
three.js now ships a WebGL renderer with anisotropic filtering, compressed textures and floating‑point textures that enable 1,000,000 particles on the GPU and hardware skinning for hundreds of animated characters (example: ~400 buffalos at 60fps). the project has ~140 contributors, ~4,000 commits and ~55,000 lines; the minified build is ~400KB and ~100KB gzipped. there are ~175 examples used as tests, a Canvas fallback and a built editor for artists; mobile iOS/IE limits still cause slower performance.
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chapters (7)
- 0:00Start
- 0:41three.js
- 11:03Rendering #1
- 11:52Rendering #2
- 16:02More efficient CPU
- 17:10More efficient GPU
- 17:56Smaller model downloads
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