Mr.doob
where else to find them
what they talk about
all 4 in the filters
where they keep going back
no series more than once — all 3 in the filters
on a stage with
- AlteredQualiaonce
who talks about the same things
- Martin Naumann8 talks
- Pavel Mazhuga2 talks
- Denis Radin22 talks
- Martin Splitt53 talks
- Simon Bedard6 talks
- Steven Wittens4 talks
| title | conference | date |
|---|---|---|
| Embracing WebGPU and WebXR With Three.js | JSNation 2024 | 2024-06-13 |
Three.js reports ~14 years of work with almost 2,000 contributors and demonstrates concrete pieces: a new WebGPU renderer with WebGL2 fallback that aims for… | ||
| Mr.doob's Q&A Room | JSNation 2024 | 2024-06-13 |
-- no description -- | ||
| dotJS 2012 - Mr.doob | dotJS 2012 | 2012-11-30 |
Claim: deferred rendering removes the ~4‑light limit so scenes can use many lights; tool built is a web editor (based on threejs) that shows the scene tree… | ||
| What's next for three.js? | JSConf EU 2012 | 2012-10-06 |
three.js now ships a WebGL renderer with anisotropic filtering, compressed textures and floating‑point textures that enable 1,000,000 particles on the GPU and… | ||
| nothing matches | ||