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Simon Bedard

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SVG and Generative AI: Rethinking Interactive Imagery on Your WebsiteDevoxx France 20262026-04-22
Introduces using SVG for responsive, pixel-perfect interactive graphics on the web and shows how generative AI can simplify and automate working with SVG path…
Talk in French on
Shaders: How to Create Mind-Blowing Effects on Your WebsiteBDX I/O 20242024-11-08
Shaders are GPU programs originally from video games used to perform massively parallel visual calculations such as lighting. The talk explains core shader…
Talk in French on
Coding video game as a hobby, possible and (kinda) easy with Java!JCON 20202020-10-27
Claims that Java is viable for small-to-medium hobby games, not AAA, and shows working code on GitHub using LibGDX (2D) and jMonkeyEngine (3D) built on LWJGL…
Talk on
GameJams or the art of fusing a week-end & coffee to create a video gameJCON 20202020-10-27
Game jams are 48 hour sprints where teams must ship a playable build so aim for a simple core loop, a start menu and 48 hours worth of realistic scope. Use…
Talk on
The GameJam: the video game hackathonBDX I/O 20192019-11-15
Explains what a GameJam is (a 48-hour event to design and build a video game) and argues it’s an accessible, intense but rewarding technical and human exercise…
Talk in French on
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