Simon Bedard
where else to find them
no profile links on file
what they talk about
all 6 in the filters
where they keep going back
- BDX I/O2 editions2019–2024
on a stage with
never shared a talk
who talks about the same things
- Julien Sulpis10 talks
- Martin Naumann8 talks
- Vicente Lucendo2 talks
- Steven Wittens4 talks
- Pavel Mazhuga2 talks
- Denis Radin22 talks
| title | conference | date |
|---|---|---|
| SVG and Generative AI: Rethinking Interactive Imagery on Your Website | Devoxx France 2026 | 2026-04-22 |
Introduces using SVG for responsive, pixel-perfect interactive graphics on the web and shows how generative AI can simplify and automate working with SVG path… | ||
| Shaders: How to Create Mind-Blowing Effects on Your Website | BDX I/O 2024 | 2024-11-08 |
Shaders are GPU programs originally from video games used to perform massively parallel visual calculations such as lighting. The talk explains core shader… | ||
| Coding video game as a hobby, possible and (kinda) easy with Java! | JCON 2020 | 2020-10-27 |
Claims that Java is viable for small-to-medium hobby games, not AAA, and shows working code on GitHub using LibGDX (2D) and jMonkeyEngine (3D) built on LWJGL… | ||
| GameJams or the art of fusing a week-end & coffee to create a video game | JCON 2020 | 2020-10-27 |
Game jams are 48 hour sprints where teams must ship a playable build so aim for a simple core loop, a start menu and 48 hours worth of realistic scope. Use… | ||
| The GameJam: the video game hackathon | BDX I/O 2019 | 2019-11-15 |
Explains what a GameJam is (a 48-hour event to design and build a video game) and argues it’s an accessible, intense but rewarding technical and human exercise… | ||
| nothing matches | ||