~/talk

Coding video game as a hobby, possible and (kinda) easy with Java!

Talkat JCON 2020 · 2020-10-27..10-30· [game-development, java]
links:none on file
slides:none on file

Claims that Java is viable for small-to-medium hobby games, not AAA, and shows working code on GitHub using LibGDX (2D) and jMonkeyEngine (3D) built on LWJGL. Demonstrations include a sprite batch animation (bunny), UI via Stage/Skins, a pause menu concept, Box2D physics and collision wiring, and handling motion with delta time for frame-rate independence. Uses texture atlas packing, multiplatform targets (desktop, Android, iOS), and cites real games made with these tools; examples compile and run.

AI-written summary · about

  1. 0:00Start
  2. 10:46give a name to your game
  3. 13:33start the game on the desktop
  4. 14:12start the desktop launcher
  5. 15:49create your project
  6. 16:19create a texture image
  7. 25:08adding sprites
  8. 27:56set a loop
  9. 33:05create a texture atlas
  10. 33:28create an interface in a 2d game
  11. 34:01put inputs in your game
  12. 35:59create a drawable
  13. 39:31box 2d
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