~/talk

It's all Fun & Games on Android

Talkat Droidcon Paris 2013 · 2013-06-17..06-18· [android, game-development]
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slides:none on file

Builds a demo Android game that showcases a haptic library of 124 predesigned tactile effects and proves they make games feel richer and more profitable; chooses 960x720 cartoon assets to cut APK size and memory use, targets min API 8 with target API 17, and uses Google support libs plus NineOldAndroids for animation compatibility. Implements a Rolodex pageflip via rotate 3D sample code, plays short sounds with SoundPool + OGG, and reports real integrations taking ~30 minutes—project ships on time after focused QA.

AI-written summary · about

  1. 0:00Start
  2. 0:30Agenda
  3. 4:02Haptic Effect Preview
  4. 6:37Game Design
  5. 6:50From a Mission Statement to a Design
  6. 8:24Narratology
  7. 10:17Cheese and Burger
  8. 11:07Art House
  9. 14:17The Taxonomy of Games
  10. 15:24Splash Screens
  11. 16:10Specify Art Assets
  12. 19:55System System Bar
  13. 27:46Compressing the Textures
  14. 29:35Screen Compatibility Mode
  15. 33:01Fragmentation of Api Levels Is a Major Problem on on Android
  16. 33:35Nine Old Androids Library
  17. 37:26Qa and Usability Testing
  18. 39:58Magic Triangle
  19. 40:37What We Got Right and Wrong
  20. 41:11Takeaways
  21. 42:32How Do You Get Your Money
  22. 44:45Do We Have Plugins for Unity
  23. 45:27How Many Games Have Now Included Haptic Effects
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