It's all Fun & Games on Android
summary
Builds a demo Android game that showcases a haptic library of 124 predesigned tactile effects and proves they make games feel richer and more profitable; chooses 960x720 cartoon assets to cut APK size and memory use, targets min API 8 with target API 17, and uses Google support libs plus NineOldAndroids for animation compatibility. Implements a Rolodex pageflip via rotate 3D sample code, plays short sounds with SoundPool + OGG, and reports real integrations taking ~30 minutes—project ships on time after focused QA.
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chapters (23)
- 0:00Start
- 0:30Agenda
- 4:02Haptic Effect Preview
- 6:37Game Design
- 6:50From a Mission Statement to a Design
- 8:24Narratology
- 10:17Cheese and Burger
- 11:07Art House
- 14:17The Taxonomy of Games
- 15:24Splash Screens
- 16:10Specify Art Assets
- 19:55System System Bar
- 27:46Compressing the Textures
- 29:35Screen Compatibility Mode
- 33:01Fragmentation of Api Levels Is a Major Problem on on Android
- 33:35Nine Old Androids Library
- 37:26Qa and Usability Testing
- 39:58Magic Triangle
- 40:37What We Got Right and Wrong
- 41:11Takeaways
- 42:32How Do You Get Your Money
- 44:45Do We Have Plugins for Unity
- 45:27How Many Games Have Now Included Haptic Effects
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