Pavel Mazhuga
where else to find them
website:https://pavelmazhuga.com/
github:pavel-mazhuga
x:PMazhuga
linkedin:pavelmazhuga
instagram:mazhugagl
other:https://t.me/mazhugagl
what they talk about
where they keep going back
- HolyJS2 editions2024–2025
on a stage with
never shared a talk
who talks about the same things
- Martin Naumann8 talks
- Denis Radin22 talks
- Mr.doob4 talks
- Vicente Lucendo2 talks
- Felix Palmer7 talks
- Simon Bedard6 talks
| title | conference | date |
|---|---|---|
| Three.js Shading Language: How the Node System in Three.js Works | HolyJS 2025 Spring | 2025-04-07 |
Explains limitations of current Three.js materials and introduces Three.js Shading Language (TSL) as a solution; describes how the node-based system generates… | ||
| Unique 3D experience for the Samokat museum site: tons of graphics, optimizations and WebGL | HolyJS 2024 Spring | 2024-04-15 |
A case study of building an interactive 3D web museum implemented with React and Three.js. Covers practical graphics and performance challenges, optimizations… | ||
| nothing matches | ||