~/talk

Aves Engine: High performance browser games

Talkat JSConf.eu 2010 · 2010-09-25..09-26· [web-performance, creative-coding]
slides:none on file

An acquisition by Zinga interrupts the original plan but the Aves Engine prototypes survive as a set of concrete lessons: a browser SimCity-style MMO with infinite real-time worlds and chat proves feasible and scales to thousands of people; rendering 2,000 sprites pushes canvas too slow so pure DOM/div images plus browser partial-redraw wins; canvas serves only to build pixel map click-through hit tests; CSS transforms plus a 3D translate trick and an IE-compatible transform me plugin deliver GPU acceleration; Node.js back end, requestAnimationFrame timing and sprite-steps (pending implementation) complete the pipeline and work for prototypes.

AI-written summary · about

  1. 0:00Start
  2. 5:16Jquery
  3. 10:24Feature List
  4. 13:33Partial Redrawing
  5. 14:32Delegation
  6. 17:22Exit Surfaces
  7. 20:07Matrix Filter
  8. 22:27Hardware Acceleration
  9. 23:21Accelerate the Open Web
  10. 26:00Server-Side Javascript
  11. 26:29Why Did We Choose Javascript
  12. 27:43Requestanimationframe
  13. 28:34Mega Bonus Time Css Animations
  14. 28:47Css Animations
  15. 29:18Sprite Animations
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.