~/talk

Stadia Streaming Tech: A Deep Dive

Talkat Google I/O 2019 · 2019-05-07..05-09· [game-development, networking]
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Stadia’s streamer runs alongside the game, measures per‑packet bandwidth, loss and RTT, and adapts encoder targets per frame to keep latency imperceptible while maximizing quality; tests use VP9, edge nodes and BBR‑style delay signals, 1,500 lab players and 24,000 hours of Assassin’s Creed A/B testing, and deliver live improvements (higher quality at lower bitrates, faster adaptation, 60 fps, 4K HDR). Developer tools include stream profile presets, MediaStream API, frame token API for input–frame association and playback debugging.

AI-written summary · about

  1. 0:00Start
  2. 2:29A technical deep dive
  3. 3:23A typical video streaming service - Simplified
  4. 3:58Cloud gaming - How is it different?
  5. 13:16Variance across mechanics
  6. 17:10A delicate balance
  7. 22:20Cloud Game Streaming: A Balance
  8. 25:33How do networks work?
  9. 26:31Network: CUBIC congestion control
  10. 27:43Network: BBR congestion control
  11. 29:33Putting it together: Cloud Gaming
  12. 32:49Google's Network Infrastructure
  13. 33:12Google's technology investments
  14. 33:52Google's DNA to scale
  15. 35:21First Build
  16. 35:55Research Results
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